Yannick
Nombre de messages : 8635 Age : 53 Localisation : Bretagne Date d'inscription : 15/02/2010
| Sujet: Jeu des ptit chvaux Sam 24 Avr 2010 - 19:02 | |
| voilà quelques jours que je code pour arriver à un jeu des petits chevaux. un jeu très symétrique même si le n° de case pour les joueurs n'est pas le même. Aujourd'hui, j' ai deux joueurs sur quatre qui fonctionnent mais à force de regarder mon code je ne vois plus où ca bug. quelqu'un pourrait il regarder ce code et voir si il y trouve quelque chose de pas Panoramic (normal)? attention c long : - Code:
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dim visible_PlayerNbre%,Nb_joueur%,vu_Play_name%,cx,visible_Regle%,visible_APp% dim place%,place_a%,place_b%,place_c%,place_d%,place1%,place2%,place3%,place4% dim a,x%,i% ,num%,x1%,i1%,num1%,x2%,i2%,num2%,x3%,i3%,num3%,x4%,i4%,num4% dim x,y,x1,y1,x2,y2,x3,y3,x4,y4 dim fin%,fin$
label Quit,Player_Nbre,Player_Name,Regle,APp label affich,Joueur1,Joueur2,Joueur3,Joueur4,plateau label Ferm_regle label Init_var label tirage1,tirage2,tirage3,tirage4 label avance1,avance2,avance3,avance4 label Position_pion_J1,Position_pion_J2,Position_pion_J3,Position_pion_J4 label Position_pion2_J1,Position_pion2_J2,Position_pion2_J3,Position_pion2_J4 label web,fin,message_fin
caption 0,"Jeu des P'tits chevaux" width 0,800:height 0,600 top 0,(screen_y-600)/2:left 0,(screen_x-800)/2
main_menu 1 sub_menu 2:caption 2,"Fichier" :parent 2,1 sub_menu 3:caption 3,"Quitter" :parent 3,2 :on_click 3,Quit sub_menu 4:caption 4,"Joueurs" :parent 4,1 sub_menu 5:caption 5,"Nbre de Joueurs" :parent 5,4 :on_click 5,Player_Nbre sub_menu 6:caption 6,"Noms des joueurs":parent 6,4 :on_click 6,Player_Name :inactive 6 sub_menu 7:caption 7,"Règles du jeu" :parent 7,1 :on_click 7,Regle sub_menu 8:caption 8,"A Propos" :parent 8,1 :on_click 8,APp
gosub Init_var end
Init_var: visible_PlayerNbre%=0:visible_Regle%=0: visible_APp%=0 place1%=0: place2%=0: place3%=0: place4%=0 return
Plateau: command_target_is 0 scene2d 36 :top 36,30:left 36,60:height 36,490:width 36,490 file_load 36,"fdjo.bmp" return
Joueur1: command_target_is 0 alpha 9:caption 9,"Joueur n°: 1":font_name 9,"Times new roman":font_size 9,10 top 9,15:left 9,650:font_color 9,220,220,0 picture 10:height 10,45:width 10,45:top 10,35:left 10,700:file_load 10,"dj1.jpg" sprite 11:sprite_file_load 11,"sp1.bmp":sprite_position 11,0,150 place1%=0 button 12:top 12,90:left 12,685:caption 12,"Lancer":on_click 12,tirage1:cursor_point 12
return
Joueur2: command_target_is 0 alpha 13:caption 13,"Joueur n°: 2":font_name 13,"Times new roman":font_size 13,10 top 13,130:left 13,650:font_color 13,0,240,0 picture 14:height 14,45:width 14,45:top 14,150:left 14,700:file_load 14,"dj1.jpg" sprite 15:sprite_file_load 15,"sp2.bmp":sprite_position 15,300,0 place2%=0 button 16:top 16,205:left 16,685:caption 16,"Lancer":on_click 16,tirage2:cursor_point 16
return
Joueur3: command_target_is 0 alpha 17:caption 17,"Joueur n°: 3":font_name 17,"Times new roman":font_size 17,10 top 17,245:left 17,650:font_color 17,240,0,0 picture 18:height 18,45:width 18,45:top 18,265:left 18,700:file_load 18,"dj1.jpg" sprite 19:sprite_file_load 19,"sp3.bmp":sprite_position 19,450,300 place3%=0 button 20:top 20,320:left 20,685:caption 20,"Lancer":on_click 20,tirage3:cursor_point 20
return
Joueur4: command_target_is 0 alpha 21:caption 21,"Joueur n°: 4":font_name 21,"Times new roman":font_size 21,10 top 21,360:left 21,650:font_color 21,0,0,240 picture 22:height 22,45:width 22,45:top 22,380:left 22,700:file_load 22,"dj1.jpg" sprite 23:sprite_file_load 23,"sp4.bmp":sprite_position 23,150,450 place4%=0 button 24:top 24,435:left 24,685:caption 24,"Lancer":on_click 24,tirage4:cursor_point 24
return
Player_Nbre: active 6 if visible_PlayerNbre%=1 show 25 else visible_PlayerNbre%=1 form 25 command_target_is 25 height 25,240:width 25,235:caption 25,"Nbre de Joueurs" container_option 26 :top 26,15:left 26,15:height 26,120:width 26,150 option 27:caption 27,"1 Joueur":font_name 27,"arial":top 27,15:left 27,15:parent 27,26:cursor_point 27 option 28:caption 28,"2 Joueur":font_name 28,"arial":top 28,40:left 28,15:parent 28,26:cursor_point 28 option 29:caption 29,"3 Joueur":font_name 29,"arial":top 29,65:left 29,15:parent 29,26:cursor_point 29 option 30:caption 30,"4 Joueur":font_name 30,"arial":top 30,90:left 30,15:parent 30,26:cursor_point 30 button 31:caption 31,"Ok":top 31,150:left 31,140:width 31,25:on_click 31,affich:cursor_point 31 end_if return
affich: if clicked(27)=1 then Nb_joueur%=1 if clicked(28)=1 then Nb_joueur%=2 if clicked(29)=1 then Nb_joueur%=3 if clicked(30)=1 then Nb_joueur%=4
select Nb_joueur% case 1:gosub plateau gosub Joueur1
case 2:gosub plateau gosub Joueur1 gosub Joueur2
case 3:gosub plateau gosub Joueur1 gosub Joueur2 gosub Joueur3
case 4:gosub plateau gosub Joueur1 gosub Joueur2 gosub Joueur3 gosub Joueur4
end_select hide 25 return
Player_Name: vu_Play_name%=vu_Play_name%+1 cx=message_input("Nom du joueur n°:"+str$(Vu_play_name%),"Nom du joueur :","") if cx=1 if vu_Play_name%=1 then caption 9,message_text$ if vu_Play_name%=2 then caption 13,message_text$ if vu_Play_name%=3 then caption 17,message_text$ if vu_Play_name%=4 then caption 21,message_text$ if vu_Play_name%<Nb_joueur% gosub Player_Name end_if else if vu_Play_name%=1 then caption 9,"Joueur n° 1" if vu_Play_name%=2 then caption 13,"Joueur n° 2" if vu_Play_name%=3 then caption 17,"Joueur n° 3" if vu_Play_name%=4 then caption 21,"Joueur n° 4" if vu_Play_name%<Nb_joueur% gosub Player_Name end_if end_if return '___________________Actions pour le joueur n° 1_________________________________ tirage1: num1%=int(rnd(7)) if num1%<1 gosub tirage1 else x1%=num1% gosub avance1 end_if return
avance1:
for i1%=1 to 6 file_load 10,"dj"+str$(i1%)+".jpg" wait 500 next i1%
if place1%=0 and x1%=6 message "Bravo vous sortez des écuries"+chr$(13)+"Rejouez !" place1%=1 place_a%=place1% gosub Position_pion_J1 else if place1% =56 or place1%>56 gosub Position_pion2_J1 else if place1% >0 if place1%+x1%<56 place1%=place1%+x1% place_a%=place1% gosub Position_pion_J1 else if place1%+x1% =56 place1%=place1%+x1% place_a%=place1% gosub Position_pion_J1 else if place1%+x1% >56 place1%=place1%+x1% place_a%=56-(place1%-56) place1%=place_a% gosub Position_pion_J1 end_if end_if end_if end_if end_if end_if if place1%=0 sprite_position 11,0,150 else sprite_position 11,x1,y1 end_if
file_load 10,"dj"+str$(x1%)+".jpg" return
Position_pion_J1: select Place_a% case 1: x1=0 y1=180 case 2: x1=30 y1=180 case 3: x1=60 y1=180 case 4: x1=90 y1=180 case 5: x1=120 y1=180 case 6: x1=150 y1=180 case 7: x1=180 y1=180 case 8: x1=180 y1=150 case 9: x1=180 y1=120 case 10:x1=180 y1=90 case 11:x1=180 y1=60 case 12:x1=180 y1=30 case 13:x1=180 y1=0 case 14:x1=220 y1=0 case 15:x1=270 y1=0 case 16:x1=270 y1=30 case 17:x1=270 y1=60 case 18:x1=270 y1=90 case 19:x1=270 y1=120 case 20:x1=270 y1=150 case 21:x1=270 y1=180 case 22:x1=300 y1=180 case 23:x1=330 y1=180 case 24:x1=360 y1=180 case 25:x1=390 y1=180 case 26:x1=420 y1=180 case 27:x1=450 y1=180 case 28:x1=450 y1=220 case 29:x1=450 y1=270 case 30:x1=420 y1=270 case 31:x1=390 y1=270 case 32:x1=360 y1=270 case 33:x1=330 y1=270 case 34:x1=300 y1=270 case 35:x1=270 y1=270 case 36:x1=270 y1=300 case 37:x1=270 y1=330 case 38:x1=270 y1=360 case 39:x1=270 y1=390 case 40:x1=270 y1=420 case 41:x1=270 y1=450 case 42:x1=230 y1=450 case 43:x1=180 y1=450 case 44:x1=180 y1=420 case 45:x1=180 y1=390 case 46:x1=180 y1=360 case 47:x1=180 y1=330 case 48:x1=180 y1=300 case 49:x1=180 y1=270 case 50:x1=150 y1=270 case 51:x1=120 y1=270 case 52:x1=90 y1=270 case 53:x1=60 y1=270 case 54:x1=30 y1=270 case 55:x1=0 y1=270 case 56:x1=0 y1=230 case 57:x1=30 y1=230 case 58:x1=60 y1=230 case 59:x1=90 y1=230 case 60:x1=120 y1=230 case 61:x1=150 y1=230 case 62:x1=180 y1=230 end_select return
Position_pion2_J1: if place1%=56 and x1%=1 place1%=place1%+1 place_a%=place1% gosub Position_pion_J1 end_if
if place1%=57 and x1%=2 place1%=place1%+1 place_a%=place1% gosub Position_pion_J1
end_if
if place1%=58 and x1%=3 place1%=place1%+1 place_a%=place1% gosub Position_pion_J1
end_if
if place1%=59 and x1%=4 place1%=place1%+1 place_a%=place1% gosub Position_pion_J1
end_if
if place1%=60 and x1%=5 place1%=place1%+1 place_a%=place1% gosub Position_pion_J1
end_if
if place1%=61 and x1%=6 place1%=place1%+1 place_a%=place1% gosub Position_pion_J1 gosub message_fin
end_if return '___________________Actions pour le joueur n° 2_________________________________ tirage2: num2%=int(rnd(7)) if num2%<1 gosub tirage2 else x2%=num2% gosub avance2 end_if return
avance2:
for i2%=1 to 6 file_load 14,"dj"+str$(i2%)+".jpg" wait 500 next i2%
if place2%=0 and x2%=6 message "Bravo vous sortez des écuries"+chr$(13)+"Rejouez !" place2%=1 place_b%=place2% gosub Position_pion_J2 else if place2% =56 or place2%>56 gosub Position_pion2_J2 else if place2% >0 if place2%+x2%<56 place2%=place2%+x2% place_b%=place2% gosub Position_pion_J2 else if place2%+x2% =56 place2%=place2%+x2% place_b%=place2% gosub Position_pion_J2 else if place2%+x2% >56 place2%=place2%+x2% place_b%=56-(place2%-56) place2%=place_b% gosub Position_pion_J2 end_if end_if end_if end_if end_if end_if if place2%=0 sprite_position 15,300,0 else sprite_position 15,x2,y2 end_if return
Position_pion_J2: select Place_b% case 1:x2=270 y2=0 case 2:x2=270 y2=30 case 3:x2=270 y2=60 case 4:x2=270 y2=90 case 5:x2=270 y2=120 case 6:x2=270 y2=150 case 7:x2=270 y2=180 case 8:x2=300 y2=180 case 9:x2=330 y2=180 case 10:x2=360 y2=180 case 11:x2=390 y2=180 case 12:x2=420 y2=180 case 13:x2=450 y2=180 case 14:x2=450 y2=220 case 15:x2=450 y2=270 case 16:x2=420 y2=270 case 17:x2=390 y2=270 case 18:x2=360 y2=270 case 19:x2=330 y2=270 case 20:x2=300 y2=270 case 21:x2=270 y2=270 case 22:x2=270 y2=300 case 23:x2=270 y2=330 case 24:x2=270 y2=360 case 25:x2=270 y2=390 case 26:x2=270 y2=420 case 27:x2=270 y2=450 case 28:x2=230 y2=450 case 29:x2=180 y2=450 case 30:x2=180 y2=420 case 31:x2=180 y2=390 case 32:x2=180 y2=360 case 33:x2=180 y2=330 case 34:x2=180 y2=300 case 35:x2=180 y2=270 case 36:x2=150 y2=270 case 37:x2=120 y2=270 case 38:x2=90 y2=270 case 39:x2=60 y2=270 case 40:x2=30 y2=270 case 41:x2=0 y2=270 case 42:x2=0 y2=230 case 43: x2=0 y2=180 case 44: x2=30 y2=180 case 45: x2=60 y2=180 case 46: x2=90 y2=180 case 47: x2=120 y2=180 case 48: x2=150 y2=180 case 49: x2=180 y2=180 case 50: x2=180 y2=150 case 51: x2=180 y2=120 case 52:x2=180 y2=90 case 53:x2=180 y2=60 case 54:x2=180 y2=30 case 55:x2=180 y2=0 case 56:x2=220 y2=0 case 57:x2=220 y2=30 case 58:x2=220 y2=60 case 59:x2=220 y2=90 case 60:x2=220 y2=120 case 61:x2=220 y2=150 case 62:x2=220 y2=180 end_select return
Position_pion2_J2: if place2%=56 and x2%=1 place2%=place2%+1 place_b%=place2% gosub Position_pion_J2 end_if
if place2%=57 and x2%=2 place2%=place2%+1 place_b%=place2% gosub Position_pion_J2 end_if
if place2%=58 and x2%=3 place2%=place2%+1 place_b%=place2% gosub Position_pion_J2 end_if
if place2%=59 and x2%=4 place2%=place2%+1 place_b%=place2% gosub Position_pion_J2 end_if
if place2%=60 and x2%=5 place2%=place2%+1 place_b%=place2% gosub Position_pion_J2 end_if
if place2%=61 and x2%=6 place2%=place2%+1 place_b%=place2% gosub Position_pion_J2 gosub message_fin end_if file_load 14,"dj"+str$(x2%)+".jpg" return
'___________________Actions pour le joueur n° 3_________________________________ tirage3: num%=int(rnd(7)) if num3%<1 gosub tirage3 else x3%=num3% gosub avance3 end_if return
avance3:
for i3%=1 to 6 file_load 18,"dj"+str$(i3%)+".jpg" wait 500 next i3%
if place3%=0 and x3%=6 message "Bravo vous sortez des écuries"+chr$(13)+"Rejouez !" place3%=1 place_c%=place3% gosub Position_pion_J3 else if place3% =56 or place3%>56 gosub Position_pion2_J3 else if place3% >0 if place3%+x3%<56 place3%=place3%+x3% place_c%=place3% gosub Position_pion_J3 else if place3%+x3% =56 place3%=place3%+x3% place_c%=place3% gosub Position_pion_J3 else if place3%+x3% >56 place3%=place3%+x3% place_c%=56-(place3%-56) place3%=place_c% gosub Position_pion_J3 end_if end_if end_if end_if end_if end_if if place3%=0 sprite_position 19,450,300 else sprite_position 19,x3,y3 end_if file_load 18,"dj"+str$(x3%)+".jpg" return
Position_pion_J3: select Place_c% case 1:x3=450 y3=270 case 2:x3=420 y3=270 case 3:x3=390 y3=270 case 4:x3=360 y3=270 case 5:x3=330 y3=270 case 6:x3=300 y3=270 case 7:x3=270 y3=270 case 8:x3=270 y3=300 case 9:x3=270 y3=330 case 10:x3=270 y3=360 case 11:x3=270 y3=390 case 12:x3=270 y3=420 case 13:x3=270 y3=450 case 14:x3=230 y3=450 case 15:x3=180 y3=450 case 16:x3=180 y3=420 case 17:x3=180 y3=390 case 18:x3=180 y3=360 case 19:x3=180 y3=330 case 20:x3=180 y3=300 case 21:x3=180 y3=270 case 22:x3=150 y3=270 case 23:x3=120 y3=270 case 24:x3=90 y3=270 case 25:x3=60 y3=270 case 26:x3=30 y3=270 case 27:x3=0 y3=270 case 28:x3=0 y3=230 case 29: x3=0 y3=180 case 30: x3=30 y3=180 case 31: x3=60 y3=180 case 32: x3=90 y3=180 case 33: x3=120 y3=180 case 34: x3=150 y3=180 case 35: x3=180 y3=180 case 36: x3=180 y3=150 case 37: x3=180 y3=120 case 38:x3=180 y3=90 case 39:x3=180 y3=60 case 40:x3=180 y3=30 case 41:x3=180 y3=0 case 42:x3=220 y3=0 case 43:x3=270 y3=0 case 44:x3=270 y3=30 case 45:x3=270 y3=60 case 46:x3=270 y3=90 case 47:x3=270 y3=120 case 48:x3=270 y3=150 case 49:x3=270 y3=180 case 50:x3=300 y3=180 case 51:x3=330 y3=180 case 52:x3=360 y3=180 case 53:x3=390 y3=180 case 54:x3=420 y3=180 case 55:x3=450 y3=180 case 56:x3=450 y3=220 case 57:x3=420 y3=220 case 58:x3=390 y3=220 case 59:x3=360 y3=220 case 60:x3=330 y3=220 case 61:x3=300 y3=220 case 62:x3=270 y3=220 end_select return
Position_pion2_J3: if place3%=56 and x3%=1 place3%=place3%+1 place_c%=place3% gosub Position_pion_J3 end_if
if place3%=57 and x3%=2 place3%=place3%+1 place_c%=place3% gosub Position_pion_J3 end_if
if place3%=58 and x3%=3 place3%=place3%+1 place_c%=place3% gosub Position_pion_J3 end_if
if place3%=59 and x3%=4 place3%=place3%+1 place_c%=place3% gosub Position_pion_J3 end_if
if place3%=60 and x3%=5 place3%=place3%+1 place_c%=place3% gosub Position_pion_J3 end_if
if place3%=61 and x3%=6 place3%=place3%+1 place_c%=place3% gosub Position_pion_J3 gosub message_fin end_if return
'___________________Actions pour le joueur n° 4_________________________________ tirage4: num%=int(rnd(7)) if num%<1 gosub tirage4 else x%=num% gosub avance4 end_if return
avance4:
for i%=1 to 6 file_load 22,"dj"+str$(i%)+".jpg" wait 500 next i%
if place4%=0 and x%=6 message "Bravo vous sortez des écuries"+chr$(13)+"Rejouez !" place4%=1 place%=place4% gosub Position_pion_J4 else if place4% =56 or place4%>56 gosub Position_pion2_J4 else if place4% >0 if place4%+x%<56 place4%=place4%+x% place%=place4% gosub Position_pion_J4 else if place4%+x% =56 place4%=place4%+x% place%=place4% gosub Position_pion_J4 else if place4%+x% >56 place4%=place4%+x% place%=place4% place%=56-(place%-56) place4%=place% gosub Position_pion_J4 end_if end_if end_if end_if end_if end_if if place4%=0 sprite_position 23,150,450 else sprite_position 23,x,y end_if file_load 22,"dj"+str$(x%)+".jpg" return
Position_pion_J4: select Place% case 1:x=180 y=450 case 2:x=180 y=420 case 3:x=180 y=390 case 4:x=180 y=360 case 5:x=180 y=330 case 6:x=180 y=300 case 7:x=180 y=270 case 8:x=150 y=270 case 9:x=120 y=270 case 10:x=90 y=270 case 11:x=60 y=270 case 12:x=30 y=270 case 13:x=0 y=270 case 14:x=0 y=230 case 15: x=0 y=180 case 16: x=30 y=180 case 17: x=60 y=180 case 18: x=90 y=180 case 19: x=120 y=180 case 20: x=150 y=180 case 21: x=180 y=180 case 22: x=180 y=150 case 23: x=180 y=120 case 24:x=180 y=90 case 25:x=180 y=60 case 26:x=180 y=30 case 27:x=180 y=0 case 28:x=220 y=0 case 29:x=270 y=0 case 30:x=270 y=30 case 31:x=270 y=60 case 32:x=270 y=90 case 33:x=270 y=120 case 34:x=270 y=150 case 35:x=270 y=180 case 36:x=300 y=180 case 37:x=330 y=180 case 38:x=360 y=180 case 39:x=390 y=180 case 40:x=420 y=180 case 41:x=450 y=180 case 42:x=450 y=220 case 43:x=450 y=270 case 44:x=420 y=270 case 45:x=390 y=270 case 46:x=360 y=270 case 47:x=330 y=270 case 48:x=300 y=270 case 49:x=270 y=270 case 50:x=270 y=300 case 51:x=270 y=330 case 52:x=270 y=360 case 53:x=270 y=390 case 54:x=270 y=420 case 55:x=270 y=450 case 56:x=230 y=450 case 57:y=420 x=230 case 58:y=390 x=230 case 59:y=360 x=230 case 60:y=330 x=230 case 61:y=300 x=230 case 62:y=270 x=230 end_select return
Position_pion2_J4: if place4%=56 and x%=1 place4%=place4%+1 place%=place4% gosub Position_pion_J4 end_if
if place4%=57 and x%=2 place4%=place4%+1 place%=place4% gosub Position_pion_J4 end_if
if place4%=58 and x%=3 place4%=place4%+1 place%=place4% gosub Position_pion_J4 end_if
if place4%=59 and x%=4 place4%=place4%+1 place%=place4% gosub Position_pion_J4 end_if
if place4%=60 and x%=5 place4%=place4%+1 place%=place4% gosub Position_pion_J4 end_if
if place4%=61 and x%=6 place4%=place4%+1 place%=place4% gosub Position_pion_J4 gosub message_fin end_if return
'______________________Actions communes_________________________________________
message_fin: if place2%<62 and Place3%<62 and place4%<62 gosub fin message "Bravo !"+caption$(9)+chr$(13)+"Vous avez Gagné !" end_if if place1%<62 and Place3%<62 and place4%<62 gosub fin message "Bravo !"+caption$(13)+chr$(13)+"Vous avez Gagné !" end_if if place2%<62 and Place1%<62 and place4%<62 gosub fin message "Bravo !"+caption$(17)+chr$(13)+"Vous avez Gagné !" end_if if place2%<62 and Place3%<62 and place1%<62 gosub fin message "Bravo !"+caption$(21)+chr$(13)+"Vous avez Gagné !" end_if return
fin: a=0 sprite 50:sprite_file_load 50,"SP5.bmp":sprite_position 50,220,220 repeat for fin%=5 to 8 a=a+1 fin$="SP"+str$(fin%)+".bmp" sprite_file_load 50,fin$ wait 250 next fin% until a=12 return '_______________________________________________________________________________ Regle: if visible_Regle%=1 show 33 else visible_Regle%=1 form 33 command_target_is 33 caption 33,"Règles du Jeu" height 33,450:width 33,400 memo 34:top 34,10:left 34,10:height 34,360:width 34,360:color 34,164,202,225 bar_vertical 34:file_load 34,"Regle.txt":font_name 34,"Arial" button 35:caption 35,"Fermer":top 35,375:left 35,295:on_click 35,Ferm_regle cursor_point 35 end_if return
Ferm_regle: hide 33 return
APp: if visible_APp%=1 show 37 else visible_APp%=1 form 37 command_target_is 37 height 37,150 caption 37,"A Propos..." alpha 38:top 38,25:left 38,25:caption 38,"Ce jeu est un freeware"+chr$(13)+"Il a été créé avec :" font_name 38,"arial" alpha 39:top 39,60:left 39,25:caption 39,"PANORAMIC Editor v.0.9.18":font_size 39,12:font_name 39,"Arial" font_color 39,0,0,250:cursor_point 39:on_click 39,web alpha 40:top 40,80:left 40,25:caption 40,"Language de programmation Basic Freeware":font_name 40,"arial" font_italic 40 end_if return
web: execute "http://www.panoramic-language.com" return
Quit: terminate
en tout cas, merci par avance à ceux qui en prendront le temps. | |
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